1.26.1.1 RedBall by Stealthz
|If you are a true lover of the artillery, the modes “Red Balloons” is specially designed for you. Now you will have the opportunity to play with the enemy in an artillery duel.
1.26.1.1 RedBall by Stealthz
True thanks Redball fashion you will have an overwhelming superiority. You need to calculate only the approximate position of the enemy’s arts and events will mark the specific location shots red ball. It will only come down to this position and make a fatal shot to the enemy. If you do not destroy it right the first time – do not worry, it is possible contender moved after the shot. The next time you take a small advance forward or backward relative to the red mark.
If you are interested in buying this mod for ANY server with unlimited time licence, you can contact the mod author Stealthz over this email: volovikovi@gmail.com
– active until 21.10.24.
1.26.1.1 RedBall by Stealthz
38 Comments
https://youtu.be/mhfFcpBqVco
Legall?
No. It is cheat. that is why it was placed into relevant section.
Ok thx
what does it do?
Take look at photos at least
Not working,update please!
how to uninstal this mode. I read it and it is illegal mods. so i want to uninstall it.
remove files you uploaded from compressed archive. if to install you head to copy files to uninstall you have to delete them.
How I can change config for show TD or differents tanks?
I am not sure if that is possible
FYI FOR ALL –
1 – GREAT mod. I SUCK at counter-battery and this comes through for me.
2 – Doesn’t ALWAYS show enemy SPG arc – I’ve been using it for a while and it *looks* like this only works if one of your team’s tanks is near enough to the SPG to ‘see’ the arc.
I’ve been in games where an enemy SPG kills one of our tanks, but no red ball. Then, when my team moves forward, suddenly, now I can see it. So I’m guessing Wargaming doesn’t send the SPG arc info to your team if none of your tanks is near enough to the enemy SPG to see it.
this mod is very good, it is not 100% efficient but it detects about 50% of the locations (depending on the map).
However it is a shame that the designer of this program gives up his paying “customers” by deliberately ignoring the messages mailed by this to obtain what is due to them
this mod is very good, it is not 100% efficient but it detects about 50% of the locations (depending on the map).
However it is a shame that the designer of this program gives up his paying “customers” by deliberately ignoring the messages mailed by this to obtain what is due to them
how to use. I can’t use it
just copy correct files into correct location. All explained in post How to install. Than it will show SPH position after it will fire but only if any of your teammates have it in “view range”. Do not have to be spotted.
Why is not Asia server?
Most probably creator of mod do not have experience with Asia server.
New update out today 30/09/18
MISSION TO KILL ARTY COMPLETE!
nie działa :/ celuję tam gdzie wskazuje i nawet ogłuszenia nie ma..
Mod podaje wg naszej wiedzy szacunkowa lokalizacje. Nie jest 100% . Taka jego mechanika.
@Loony and others
re: Mod not accurate / mod doesn’t always show enemy SPG
…
I’ve been using this to try to learn how to be better at counter-battery and I’ve been trying to figure out how it works. My conclusion may explain why sometimes it doesn’t seem to work –
…
The mod is based on calculating the SPG location based on the tracer information that the WoT server sends to players. This means a couple of things:
1 – For an accurate calculation, at least one teammate needs to be near enough to ‘see’ the tracer ON ITS WAY UP, not as it nears the target.
2 – It may take a couple of tracers to get a really accurate SPG location. If you see tracers, but at the end is a white ball, then it’s not an accurate calculation. I have seen tracers that showed no red ball, but the next shot and suddenly it’s there. If you see the red ball, it’s likely a very accurate location. Unless the enemy SPG moves.. but that’s another story.
If the mod doesn’t get good enough tracer info to perform a somewhat accurate calculation, then it won’t show the enemy SPG.
As to why it isn’t accurate: you shell doesn’t always hit exactly what you’re aiming at and all the enemy SPG has to do is MOVE and while the red ball is accurate WHEN THEY FIRED, as soon as they move, the red ball doesn’t matter anymore.
PS – If you use “God Mode” (Overhead view or Trajectory view) and are aimed near the enemy artillery, RedBall should work. It works fine for me when I do that.
It won’t matter if you have teammates nearby because World of Tanks would display a tracer to you while you are looking in that area.
when i open game after installing this mod a notification in russian language appears which reditrects to mod page.tell me how to make it work.i used this mod previously and it works quite well.but now that notification appears.
You have to activate mod on creator website
As Hydek noted.. and you have to get the latest one.. when I get the Russian stuff, that seems to be saying, “Sorry, it’s expired, get the latest”
FYI – it’s 2019-02-19 and the one that was supposed to work until 2019-02-21 isn’t working anymore. Last night there was a patch of some sort, so maybe a new revision is needed.
Fortunately – it’s scheduled for a couple of days, so I’m good.